Before starting a new thread, use the search feature to see if your topic has already been discussed. Conclusion
: Discussions on whether "shrinking" should be real-time or turn-based, and how it impacts level design (e.g., "Shrink Rooms"). Trope & Lore Analysis Hero Power Logic
Before posting, it is important to understand the specific niche of this section.
[GROWTH] The elevator doors close, and as the car ascends, your hands swell to twice their size, bursting the seams of your trench coat gloves—+5%. View forum - Growth and Shrink Games
Enjoy the vertigo.
Analyze the currently trending in this genre?
These threads feature developers working with engines like Unity or Unreal to create open-world environments. Players can manipulate sliders to change their character's scale or the scale of the NPCs around them. The appeal lies in the physics engine trying to calculate weight, footstep craters, and structural destruction in real-time. 3. Strategy and Management Sims Before starting a new thread, use the search
If you want to explore or analyze specific aspects of these interactive communities, let me know:
Cameras must seamlessly transition from tight, ground-level views to sweeping, bird's-eye perspectives without clipping through geometry.
This public link is valid for 7 days and shares a thread, including any personal information you added. This link or copies made by others cannot be deleted. If you share with third parties, their policies apply. Can’t copy the link right now. Try again later. [GROWTH] The elevator doors close, and as the
At the heart of the "Growth and Shrink" genre is the manipulation of perspective. These games tap into a primal sense of wonder—the same feeling evoked by classics like Alice in Wonderland or Honey, I Shrunk the Kids . By entering a forum dedicated to this niche, you are looking at a community that values:
Collision boxes must update dynamically. Changing mass and velocity on the fly frequently causes physics engines to glitch or push characters through solid walls. 🌐 Community and Forum Culture