Oneshota Swordplay Act- Hagokoro -v1.06- -excessm- Better <Recent>

: Unlike slower-paced RPGs, this is a pure action title (ACT) that prioritizes mechanical skill over stat-grinding. Key Features in v1.06

Creates a more fair learning curve, rewarding tactical play over exploitation.

: If you lose to her "kiss" multiple times, she will apply a debuff to you or buff herself, potentially ending the fight with a "coiled strike". Oneshota Swordplay ACT- Hagokoro -v1.06- -excessm-

You can cancel the end-lag of heavy attacks by dashing, which is essential for escaping counter-attacks from bosses. Localization & Setup

: Precision adjustments ensure that weapon reach matches the visual indicators perfectly, reducing phantom hits. : Unlike slower-paced RPGs, this is a pure

Version 1.06 refined the hit detection and parry windows, making the gameplay feel more responsive. Players must master "Iai" (quick-draw) techniques and defensive counters to survive encounters.

The "excessm" release package is optimized for modern Windows environments but requires specific configurations to avoid legacy DirectX errors. You can cancel the end-lag of heavy attacks

: Players navigate linear or semi-linear stages, engaging waves of enemies using timed weapon strikes, parries, and spatial awareness. ⚔️ Combat Mechanics and System Architecture

: Added smoother transitions for "falling" and "recovering" animations after being hit.

Standard mooks in the first two forest stages previously waited 1.5 seconds before attacking. In v1.06, their "idle" animation is shortened. By the time you land from a jump, the basic Ronin enemies are already mid-swing.

: Critical progression-blocking glitches and UI soft-locks during menu transitions have been patched out. 🌐 Community Distribution and Access