The synergy between the two plugins is straightforward: FloorGenerator creates the geometry, and MultiTexture textures it. You generate a floor with FloorGenerator, and then use MultiTexture in the material's diffuse channel to randomly apply different wood textures to each plank. The results are stunning: natural-looking floors with realistic color and grain variations across the entire surface.
Download the version archive from the official CG-Source MultiTexture Portal. multitexture 2.04
: Set between 0.05 and 0.1 to vary the perceived lightness and darkness of individual planks. Step 5: Constructing Secondary Maps (Roughness & Bump) The synergy between the two plugins is straightforward:
: Users often describe it as a plugin that "just works" without much fiddling. Download the version archive from the official CG-Source
┌───────────────────────┐ │ 2D Closed Spline │ └───────────┬───────────┘ │ ▼ ┌───────────────────────┐ │ FloorGenerator Plugin │ ◄── Generates 3D Mesh (Bevels/Gaps) └───────────┬───────────┘ │ ▼ ┌───────────────────────┐ │ MultiTexture 2.04 Map │ ◄── Handles Automated Map Assignment └───────────────────────┘