Mali-g31 Mp2 Vs Mali-450 !link! -
It utilizes a traditional, rigid structure splitting tasks between dedicated Vertex Processors (for geometry) and Fragment Processors (for coloring pixels).
Based on the aging Utgard architecture. It is a legacy GPU that powered popular devices years ago (like the original Fire TV Stick or older budget phones). It uses a "Fixed Function" pipeline, which is less efficient for modern apps.
is a modern, ultra-efficient GPU designed for current entry-level devices, whereas the Mali-g31 Mp2 Vs Mali-450
. This allows it to run modern Android games and UI elements that older chips simply cannot open. : Hard-capped at OpenGL ES 2.0
| Test | Mali-450 MP2 | Mali-G31 MP2 | Gain (G31 over 450) | |-----------------------|----------------|----------------|----------------------| | | 18 fps | 42 fps | 2.3x | | Manhattan 3.0 (ES 3.0) | 5.1 fps | 19.4 fps | 3.8x | | Car Chase (ES 3.1) | Not supported | 14.2 fps | N/A | | Fill rate (MTexels/s) | 1000 | 3200 | 3.2x | It utilizes a traditional, rigid structure splitting tasks
The "MP2" designation means it features two execution cores. These cores use unified shaders, allowing them to handle vertex, fragment, and compute software instructions interchangeably based on real-time demand.
Your for the device? (e.g., streaming Netflix in 4K, running IPTV, retro gaming, or basic web browsing) Your maximum budget ? Share public link It uses a "Fixed Function" pipeline, which is
This comprehensive guide breaks down the architecture, performance, features, and real-world capabilities of the Mali-G31 MP2 and the Mali-450 to help you make an informed buying decision. Architectural Breakdown
Let's put the two GPUs head-to-head with their key technical specifications.
| Feature | Mali-450 MP2 | Mali-G31 MP2 | |-----------------------|-----------------------------------|----------------------------------| | | Utgard (VLIW) | Bifrost (clause-based) | | Shader Core Model | Fragment + Vertex pipelines separate | Unified shader cores | | Max Cores | Up to 8 (MP2 = 2 cores) | Fixed at 2 cores (MP2) | | Texture Units | 1 per core | 1 per core (but higher throughput) | | FP32 ALUs | 2 per core (VLIW) | 2 per execution engine | | API Support | OpenGL ES 2.0/1.1, OpenVG 1.1 | OpenGL ES 3.2, Vulkan 1.3, OpenCL 2.0 | | Process Node | 40nm – 28nm typical | 28nm – 12nm typical | | Die area (est) | ~1.2 mm² @28nm (per core) | ~1.1 mm² @28nm (total MP2) |
This is perhaps the most critical section of our comparison. The Mali-450, due to its age, is locked out of many modern features that have become standard in the industry. The Mali-G31 MP2, on the other hand, comes equipped with the tools of a modern GPU.


