Ets2 1.35 To 1.36 Patch 〈OFFICIAL〉

Building upon the partial additions in 1.35, the island of Sardinia was fully optimized, polished, and seamlessly integrated into the AI traffic networks.

The update was generally well-received for its technical progress, though some players missed the "sound profile" of the older versions before FMOD was introduced in later patches.

: The implementation of SMAA (Subpixel Morphological Anti-Aliasing) vastly improved the rendering of fine geometric lines. It stopped the distracting "shimmering" effect on overhead power lines, fences, and distant guardrails. ets2 1.35 to 1.36 patch

Bulk feed trailers became entirely buyable and customizable. Players could purchase them, paint them to match company branding, and manage specific grain and agricultural cargo routes.

SCS Software added new car models and specific vehicles like the emergency services (ambulances and police cars) tailored to different countries. Building upon the partial additions in 1

If you want to dive deeper into custom options, let me know:

: Ensure your GPU drivers are up to date to support the DirectX 11 features introduced in this version. How to Access Specific Versions It stopped the distracting "shimmering" effect on overhead

: The Corsica region was added as a free addition for owners of the Vive la France! DLC.

The most critical change in the 1.36 update was the in favor of full DirectX 11 integration .

Here is a checklist of what you need to know before updating, especially if you use mods:

Borrowed from American Truck Simulator, the 1.36 update introduced random detours, forcing players to rethink their routes due to road closures.