((link)) | Anno 1701 Production Chains

What (Settler, Citizen, Patrician, etc.) are you currently trying to stabilize?

: 1 Ore Mine + 1 Ore Smelter + 1 Lumberjack → 2 Tool Makers. : 1 Marble Quarry → 2 Marble Stonemasons. Essential Consumables & High-Tier Goods

Farms, mines, or gatherers that extract base resources. anno 1701 production chains

Grain farms require large fields. Lay out the fields in a grid pattern first, then position the Windmill and Bakery nearby. The Bakery requires both flour from the mill and a nearby delivery point. Tools and Iron

Place these along your coastline. They do not require fertility and provide a steady, cheap food supply for lower-tier citizens. Cloth (Sheep Farm →right arrow Weaver’s Hut) Settlers demand clothing to upgrade to Citizens. Ratio: 2 Sheep Farms : 1 Weaver's Hut What (Settler, Citizen, Patrician, etc

Cotton → Plantation (on suitable islands) → Cotton → Spinning Mill → Fabric → Tailor → Clothes

Iron Ore → Iron Mine → Ore → Smelter → Iron Essential Consumables & High-Tier Goods Farms, mines, or

Mastering production chains is the difference between a failing colony and a thriving empire. Start small, respect the ratios, and always keep an eye on your island's fertility!

Like sugarcane, tobacco requires specific island fertility. Ensure your processing plants are built near the docks on your tobacco-producing colony to stream trade logistics. 3. Bricks (Construction)

Whalers operate out at sea catching whales. Ensure your Ambergris (flower) farms are placed on islands with flower fertility, and locate your Perfumery near the harbor where the whale oil lands. Aristocrat Tier Production Chains